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Top > Artificial Intelligence > Games

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Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Othello program written by Michael Buro. Publications, game records.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Review of research and implementations in Backgammon, Othello, soccer, and other games.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
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Date Added: Sep 23, 2007 Hits: 0 Rating: 0.00 Votes: 0

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